local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 72137
L0_1 = {}
L1_1 = 7213704
L2_1 = 7213705
L3_1 = 7213701
L4_1 = 7213702
L5_1 = 7213703
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7213701"] = L1_1
L1_1 = {}
L0_1["7213702"] = L1_1
L1_1 = {}
L0_1["7213703"] = L1_1
L1_1 = {}
L0_1["7213704"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20278
L3_1.alias = "Npc20278"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72137_1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7213701"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20279
L3_1.alias = "Npc20279"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72137_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7213702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20280
L3_1.alias = "Npc20280"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_72137_3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7213703"] = L1_1
L1_1 = {}
L0_1["7213704"] = L1_1
quest_data = L0_1
